Steampunk inspiration and resources

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Warring Worlds and Grinding Gears – a Beginners Guide to Steampunk Wargames (Andrew Knighton Guest Post #3)

Despite their destructive theme, tabletop wargames are full of creativity, from the professionals writing rules and sculpting miniatures through to the enthusiasts building terrain and painting figures. Whether you want to play at steam powered warfare, or just collect wild and fascinating toys, then there’s a steampunk wargame option for you.

Pop Sculpture – the Miniatures

Like pop music and self-publishing, wargames miniatures are the sort of art that has often been sneered at by high-brow culture. But the existence of the Beatles and Hugh Howie show just how misguided that sneering can be. As Patrick Stuart has argued on HiLoBrow, wargames miniatures are a form of pop sculpture, and one that allows more engagement by the audience than traditional sculpture. These tiny statues are designed to be modified, for you to change them through painting or conversion, to feel them in your hand, to play with them. The best are things of incredible artistry, especially in their tiny details, and they invite you to join in the creation, not just to stand and stare.

Boy is there a lot to stand and stare at. Infamy Miniatures have a growing range of steampunk figures, punking up everyone from Nikola Tesla to a monstrous Mr Hyde, with a gun-toting Oscar Wylde on the way. Demented Games have a wheeled version of Dickens’s Dodger. Artizan Designs have masked and sinister policemen. Games Workshop have several steampunk figures in their fantasy range, including the dwarf gyrocopter and the spectacular Empire Steam Tank.

If you want to collect tiny steampunk statues, then miniatures manufacturers have you covered. Just follow a few links, pick something you like, and start collecting.

Bring on the Battles

What about the games themselves?

The most popular steampunk wargame is Privateer Press’s Warmachine. Set in the steampunk fantasy world of the Iron Kingdoms, its armies centre around massive steampowered war robots guided by magical warcasters. You can play as a Soviet-style empire, religious fanatics, or even piratical freebooters, each with their own distinct steampunky aesthetic. For someone new to wargaming, Warmachine has two big advantages. It scales well, letting you start out small, and there are lots of players so you can find someone to learn with – just ask at your local gaming shop or on Privateer Press’s online forums.

The downside of Warmachine is that its rules are built around a particular brand of miniatures. If you want to collect a wide range of steampunk soldiers then there are plenty of other options. Military history publishers Osprey have a set of steampunk rules designed for small scale skirmishes – again ideal for a beginner.

The Joy of Making

“But I already have plenty of steampunk in my life,” I hear you cry. “Why bother with wargames?”

I’ll give you three answers.

The first is that you might not want to bother. After all, you could be working on your costume. But you were interested enough to read this far, so hopefully that answer isn’t the one you’re after.

The second reason is the one that applies to anything steampunky – because you can never have too much steampunk. And with wargames miniatures taking up so little space, why not fit a few into your life?

But the real reason is the third one – because wargames, like all the best steampunk activities, let you be creative. They let you take things that are already in the world and turn them into cooler things. Maybe you’ll buy an awesome miniature and make it even more awesome by painting it in your favourite colour scheme. Maybe you’ll buy an OK figure and make it amazing by adding extra bits, converting it into a model of you in your steampunk costume. Maybe you’ll gather up a bunch of old gears and bits of wood to build a miniature steampunk factory to fight over. Wargaming opens up all these creative possibilities, and then gives you a way to play with your newly made toys.

Because it might look destructive, but wargaming is an incredibly creative hobby, and another great way to get your steampunk on.

Want to read more? Check out Part 1 and Part 2 of the Steampunk gaming series!

cover artAndrew Knighton is a steampunk author and freelance writer. The first book in his Epiphany Club series is available for free on Amazon Kindle. He blogs about board games for Boardgameprices.com, and about all things steampunk, science fiction and fantasy at Andrew Knighton Writes


Let’s Go Adventuring! A Look at Steampunk Roleplay Games (Andrew Knighton Guest Post #2)

So much of steampunk is about taking on the role of a different person. Inventing a name, a history, a costume, even a whole new personality. If you want to take things further, to live out that character’s life and undertake their adventures, then maybe it’s time to go one step further. Maybe it’s time to try a steampunk roleplay game.

Playing in Other People’s Worlds

Tabletop roleplay games (RPGs) have two big advantages over the computer versions. One is that they’re more social – you can play with a group of friends, rather than losing yourself alone in the glow of a screen. Secondly, they let you play characters you invent, rather than the ones the computer program designers have created for their story. This gives you more freedom, more flexibility, and the chance to play out the life of your very own steampunk character.

Fundamentally, you need only a few things to play. First, a group of friends. Second, a volunteer from that group who will run the game. They’ll describe the world, craft the adventure and play the people the heroes meet along the way. Third, a rule system, and whatever accoutrements it requires. And lastly somewhere to sit and play.

Many of the best games are simple to play and come with their own world for you to explore. Lynne Hardy’s Cogs, Cakes and Swordsticks is perfect for a steampunk occasion. Set in the Empire of Steam, a version of the Victorian age full of marvellous inventions and top-notch afternoon tea, it’s simple to play and doesn’t need lots of equipment, meaning you can play in your favourite teashop, or coffee house should there be no such hostelry in your area.

If you’d like something with more rules or a fantasy feel then Privateer Press’s Iron Kingdoms transports you to the same setting as their steampunk fantasy wargames. Years of development mean that there’s a rich pre-made world to explore, and the high fantasy setting lets you play as anything from a powerful magical warrior to the controller of a steam-powered robot, living a life of action and adventure.

There are as many settings as there are games, from the weird west of Deadlands to the steampunk colonialism of the classic Space 1889, so you can pick a flavour of world that suits you.

Playing in Your Own Worlds

Alternatively, many steampunks prefer to roleplay in their own invented worlds, or to invent those worlds and then invite their friends to come and explore. To do this you can take a specific game and strip away the setting, adapting any rules that don’t suit your needs. It’s a very steampunk approach, tinkering with the mechanics of a game. There are also games designed for you to create your own worlds.

Savage Worlds is well suited to pulpy action adventures. It has simple mechanics and characters can be created quickly to let you get started. It’s designed for action adventures, and to be used in many different settings, so if you want your characters to face lots of fights and chases it could be perfect.

If you want something more sophisticated, or less dominated by combat, then Steve Jackson Games’ GURPS (Generic Universal RolePlaying System) remains the benchmark for an adaptable system. As well as the core rules there are several supplementary books providing ideas and rules specifically for steampunk games, giving you a huge variety of options to choose from.

Playing at Making Worlds

Another generic game, Microscope offers a whole different way of playing. This is a roleplay game in which you invent the world as you go along, playing out scenes from its history, deciding what the great events are. You could explore the history of an alternate Victorian age, or spend time developing a steampunk empire that lasted a thousand years. Anything goes, you don’t even need dice, and it lets everybody share in the worldbuilding.

Living the Life

If you really want to live your character’s life then you could go full-on and try live action roleplay (LARP), in which you not only imagine your character’s life but dress up and act out their adventures. LARP is run by local groups getting together and creating their own games, so if that interests you then search for a group in your area, or see if there’s a game in the schedule at a nearby convention. It’s a lot of fun, but a lot more effort than sitting playing at a table.

So what are you waiting for? Go grab a character sheet and a nice cup of tea – it’s adventure time!

Want to read more in this series? Check out Part 1 and Part 3!

cover artAndrew Knighton is a steampunk author and freelance writer. The first book in his Epiphany Club series is available for free on Amazon Kindle. He blogs about board games for Boardgameprices.com, and about all things steampunk, science fiction and fantasy at Andrew Knighton Writes


Board Games and Steampunk- A Perfect Combination (Andrew Knighton Guest Post #1)

Steampunk and board games have a lot in common. They’ve both taken off enormously as subcultures in the past twenty years. They’re both slightly outside mainstream awareness in English-speaking countries. They both have dedicated fan bases, people who will travel hundreds of miles or even to different countries to indulge in whole days dedicated to their hobbies.

And of course there are the steampunk board games.

Let’s Stick Some Gears On It!

It’s fairly easy to give a board game a little bit of steampunk flavour. Forbidden Desert by designer Matt Leacock is a great cooperative game in which you dodge sandstorms and try not to die of dehydration while you rebuild your ruined airship. It’s only a little steampunk – that airship could as easily have been a helicopter like the one used in its predecessor Forbidden Island. Yet that eccentric looking airship, that touch of gears and steam, does make the game more satisfying, as you slot together the parts of this tiny plastic toy on your way to victory or defeat.

Or look at Mission: Red Planet by Bruno Cathala and Bruno Faidutti. A game about mining Mars could as easily have had a science fiction setting as a steampunk one, but the eccentricity of that steampunk setting makes it more interesting and evocative. I’d rather play an eccentric Victorian industrialist digging up the red planet than a game that tries for the realism of Andy Weir’s The Martian – wouldn’t you?

A touch of steampunk can help a board game to stand out in a crowded market. But there’s also a deeper connection at work here.

Hands Up Who Wants To Be Isambard Kingdom Brunel

Pause for a moment and think about what’s similar between steampunk and board games. Now you’ve probably guessed what I’m about to say – that both steampunk and board games are great ways of letting us be creative, while taking control of a corner of our lives.

Nigel Pyne’s Oddball Aeronauts, a simple fantasy card game with more than a little steampunk flavour, illustrates this beautifully – not least through its beautiful illustrations. A handful of cards lets you take control of an airship in a desperate dogfight. Will you try to board the enemy, or attempt to outfly them before loading your guns? Will you use your Cannoneers, your Marksmen or your explosive Fuse Bots? And what’s with those bulbous bits on the bottom of the pirate airship – the view from their must be fantastic!

Like steampunk, most board games encourage you to imagine yourself in another world, one full of strange sights and amazing characters. As well as evoking something entertaining they give us control of parts of our lives, whether through costume making, story writing or plotting a strategy for the board. We’re free to find excitement and make important choices without risking real consequences. That’s wonderful and liberating.

Of course, the same could be said about a game like Reiner Knizia’s Modern Art that, fantastic as it is, is firmly anchored in the real world. But the best steampunk games connect theme and mechanics, evoking a core aspect of steampunk in a way few others things can.

The Gears Turn

Many of the most popular board games are those known as Eurogames. Influenced by Germany’s huge gaming culture, designers like Reiner Knizia and Klaus Teuber use ingenious rules that encourage players to construct systems within the game. Whether you’re creating a kingdom, running a factory or establishing a trade network, success in these games comes from taking different game elements and connecting neatly together. In effect, you’re building a machine.

And again, if you know anything about steampunk, you can probably predict where I’m going with this.

Great games connect their theme and mechanics, so that the rules evoke the atmosphere. The tense, careful building of poker hands in weird western card game Doomtown: Reloaded (which also features its share of steampunk mad scientists) evokes a Wild West shootout in a way that rolling dice never could. In the same way, the building up of moving parts in a Eurogame perfectly evokes the inventiveness and machinery that are central to steampunk.

This is what a game like Alex Churchill’s upcoming Steam Works does. Not only are you playing the role of steampunk inventors, but you’re doing it by connecting together the game’s components as you put together the components of your machines. Can you think of a more perfect way of evoking mad science and oddball invention, short of building your own tesla coils?

There are also options if you’d prefer to play with a pre-built machine. The World of Smog: On Her Majesty’s Service, by Yohan Lemonnier, has dials and gears on the board that turn as part of the game. It’s a game whose very board evokes a machine in motion.

Where to Start?

If you’re not already a gamer but you want to start – and I heartily recommend that you do – then your best bet is to pick something simple and straightforward. Oddball Aeronauts has a reputation as being accessible as well as fun. Smash Up: Awesome Level 9000 is only 1/4 steampunk, but it’s a lot of fun, and if you like it then you can mix it in with the original game and its other variants. Forbidden Desert is straightforward and an interesting challenge, and has the advantage of being cooperative, making it easier to work out how to play as a group.

And if none of those appeal, or you just want to look for more options, then check out the steampunk game list on Board Game Geek, the internet’s single best repository of board games information and discussions.

Because what could be more perfect than a bit of steampunk where the gears really do turn?

Want to read more in this series? Check out Part 2 and Part 3!

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cover artAndrew Knighton is a steampunk author and freelance writer. The first book in his Epiphany Club series is available for free on Amazon Kindle. He blogs about board games for Boardgameprices.com, and about all things steampunk, science fiction and fantasy at Andrew Knighton Writes.


Steampunk Short Film: Magmanite

 

This little film tells an interesting story without using any words. It was made to promote a live action role-playing game called Magmanite in 2011.


Music to Steampunk By: Clockwork Quartet

You gotta love any song with a typewriter as part of the percussion section! It is a melancholy subject but a very good song.


So You Thought the Victorian Era was Chaste? Check Out These Pictures…

Okay, okay, these lovely burlesque dancers are still pretty modest by today’s standards, but I find the primness of the steam era often overshadows the diversity of human experience. People were engaging in all kinds of behaviors and enjoying many different forms of entertainment back then the same way they do now. I ran across this collection of photos on The Daily Mail, and I couldn’t wait to share them with you! (For the Daily Mail article click here.)

In case you haven’t checked my About the Author page yet, I first learned about Steampunk because I have a friend who is a burlesque dancer and she was in a themed show a few years ago. She taught me both about burlesque and Steampunk before I saw her show and I am definitely hooked on both now. Going to see a burlesque show is not at all the same as going to a strip club. The word has its roots in the italian word, burla, meaning “mockery”, and has more in common with a vaudeville show than a seedy bar. Though it is true that people remove their clothing for the sake of entertainment, you will often see jugglers, magicians, comedians, singers and dancers in addition to the main event. The tone of a burlesque strip tease is also totally different than say, a lap dance at a bachelor party. Burlesque dancers actively engage the audience and solicit applause for each piece they remove before they will move on. There is a flirty exchange between dancer and onlookers, and I have seen several acts that are totally tongue in cheek and are as much about making the crowd laugh as it is about undressing.

If you have never been to a show, I absolutely encourage you to see one. I have been to several shows in two different countries and it is always a great time.


Steampunk Book Review: “Warlord of the Air”

Warlord of the Air coverI recently learned a totally amazing word. “Vellichor” was invented by John Koenig to mean “the strange wistfulness of used bookstores, which are somehow infused with the passage of time…”  I am sure many of you have experienced this even if you didn’t have the word for it. I have been away from the United States for a year now, I am definitely in used bookstore withdrawal. I miss going on my little treasure hunts for science fiction and fantasy books, and of course, Steampunk books in particular. It seems an especially apt word for today’s review of a book that is also focused on the passage of time (or in fact, times).

I managed to pick up a yellowing copy of The Warlord of the Air just before I left America, and I have been carting it around from country to country. I finally got a chance to read it on a long day of travel as I was leaving Sofia, Bulgaria and it was well worth the wait. This is the first in Michael Moorcock’s A Nomad of the Time Streams trilogy, which were published between 1971 and 1981.

The tale is framed as a story that was told to Moorcock’s fictional grandfather of the same name, who recorded Bastable’s adventure while on holiday on a tiny island in 1903. He sees Bastable for the first time when he is forcibly ejected from a ship where he had stowed away, and is left to fend for himself. As much out of boredom as charity, “Moorcock Sr.” takes the stranger under his wing and invites him to come back to his hotel for a meal. After some coaxing, Bastable starts to tell him about his life, and they end up locked in the room for three days while the story is recorded.

At the outset, Bastable is on a peace-keeping mission for the British army in 1902. He and a few other officers are invited into the sacred city of Teku Banga to negotiate with the king who reigned over this millennia-old society. They are led into the labyrinthine Palace of the Future Buddha and drugged by their host. When Bastable realizes the trick, and the others flee the chamber where they are eating with the king, and soon become lost in the tunnels under the palace. Something happens to him in the pitch-blackness and he loses consciousness.

Airship PericlesWhen he awakes, he simply believes that there has been an earthquake, but the truth is far stranger than he could have imagined. The city around him lies in ruins, but this is old destruction and his clothes hang off him in aged tatters. Eventually, he finds out that he was been somehow transported to the year 1973, but no 1973 that you or I might recognize. The British Empire has continued to grow and flourish in the absence of WWI, spreading “civilization” throughout the globe. But as Bastable finds after joining the Airship police, the peace is only surface-deep and in many places terrorists and rebels are trying to throw off the yolk of oppression.

Alternate histories are some of my absolute favorite stories to read, and this one did not disappoint. It was fairly short, but also very insightful, which is an excellent combination. Moorcock has a unique perspective on history, both real and invented, and I definitely recommend that you give his work a try. I recently started reading a new compilation of short stories called The Time Traveler’s Almanac, and I was also thoroughly delighted by Moorcock’s Pale Roses.  I look forward to getting back to the States in a few months, where I can resume my hunt for the rest of Moorcock’s books in the series.

Have you ever read anything by Moorcock? What did you think?


Music to Steampunk By: Ghostfire


A Very Unusual Duel

You can check out the rest of the Unusual Duel videos by Atlas Obscura here.


Music to Steampunk By: Emperor Norton’s Stationary Marching Band

“Emperor Norton’s Stationary Marching Band combines the rich musical history of the circus and the vagabond peoples of Europe with the raw energy of avant-garde jazz, the burning heat of funk and the irreverence and fun of today’s Vaudeville for a sound that is somehow familiar yet like no other. Label them anyway you like! Call them avant world fusion, call them experimental big band, call them gypsy steamfunk, call them circus noise! They may be tough to sum up, but it’s easy to tell you they’ll show you a good time and they’ll get a crowd dancing!” Read more

You can catch their next show on March 16 at the Steampunk World’s Fair in New Jersey!


Steampunk Book Review: The Poison Belt

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One of my all time favorite literary characters is Professor Challenger, who I’m afraid is forever doomed to be overshined by Conan Doyle’s better known protagonist, Sherlock Holmes. Challenger is every bit as smart as Sherlock, but is both more pompous and more energetic than the great detective, and I find myself laughing out loud at his over-the-top confidence and sharp wit on a regular basis while reading.

The Poison belt came out in 1913, and centers on the same cadre of adventurers from the first book. They are having a reunion at Challenger’s country home a few years after their great discovery of the The Lost World. Unfortunately, what is meant to be a lovely weekend is interrupted by nothing less than the end of the world as we know it. It begins with what appears to be an infectios disease, but Professor Challenger riddles out the truth, that aether is to blame.

book coverThe prevailing theories during the “steam era” about the medium that makes up our universe all centered on aether. It fills those empty spaces between everything, and influences the effects of light and gravity. During the story our planet passes through a belt of this mysterious substance that is totally antithetical to animal life, and there is no telling how long we will be subject to the effects of the this poison belt. Our heroes watch as one by one the people in the fields, the birds in the sky and the horses pulling carriages all drift into their final rest, while they attempt to prolong their own lives for a few precious hours within an oxegenated environment.

pb-04I don’t usually like to give away the endings or twists in the books I review, but it is evident that the human race must somehow survive considering the reader is in fact both human and alive, but while reading the protagonists see no means of escape and spend much of their time reflecting on the meaning of life and human beings’ place in the universe. This may seem a depressing subject matter, but Conan Doyle does a good job of keeping the meloncholy in check and balancing it with the banter of the characters and the giddiness that comes from the aether entering one’s system.

It’s a nice, short little book which is widely available for free download because it is no longer in copyright. The Mister and I read it in a matter of hours and we both really enjoyed it. I can’t wait to read the next Challenger title, The Land of Mist.


Take a Trip Down Memory Lane with the Earliest Footage of London

Yestervid is a super cool website that compiles footage from the earliest days of filmmaking. This montage features some of the oldest film and sound recordings around the city of London, and they have a map showing the exact location and camera angle for reference.


Steampunk Short: The Ouroboros Cycle Promo

I ran across this book promo for piece by G. D. Falksen the other day and I am definitely intrigued. The third installment came out in 2015.

Have you ever read anything by this author?


Steampunk Sourcebook: Charles Darwin

Student Days

  • young-charles-darwinCharles Robert Darwin was born in 1809 in Shropshire, England. He was the fifth born of Robert and Susanna Darwin’s six children. Both his paternal and maternal grandfathers, Erasmus Darwin and Josiah Wedgewood, respectively, were famous for their abolitionist activities at the end of the 19th century.
  • He studied medicine at the University of Edinburgh but became fascinated by the non-human world of biological studies. His first animal kingdom of choice to study in detail was marine invertebrates, but he also learned taxidermy from a freed slave named John Edmonstone in his early days at University.
  • Darwin was first introduced to the concept of evolution during his tenure with the Plinian Society, a club devoted to natural history at the University of Edinburgh. Darwin became deeply involved after his appointment in 1826, and was later elected to the council.
  • He worked for some time at the University museum classifying plants before his neglect of his medical studies annoyed his father so much that papa Darwin sent him to Christ’s College on the road to become an Anglican parson. But rather than steering him away from the natural sciences, Charles found a passion for beetle collecting and met several supporters of Natural Theology. This philosophy is about using reason to understand the nature of God (or the gods) and his/their creations (nature).

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World Traveler

  • In 1831, at the age of 21, Darwin joined a scientific expedition. It was only meant to last for two years, but in the end it lasted until 1836.
  • After some delays, the HMS Beagle embarked from England on December 27. The expedition circumnavigated the globe, and visiting far-off places with diverse ecosystems helped to further Darwin’s theories. He was not the official naturalist on the journey, but maintained a private collection.
  • The most well-known part of his journey was his stopover in the Galapagos Islands, but the fossils of extinct giant sloths on the South American mainland did just as much to fuel his new take on evolution theory as the famous finches.
  • Important Dates:
    • January 6, 1832: The Beagle makes it first stop on Tenerife Island, but the crew is not allowed to disembark because of the fear of cholera.
    • January 16, 1832: 23 days in the Cape Verde Islands, off the coast of Senegal, which at the time was a French colony.
    • February 28, 1832: All Saints Bay, Salvador, Brazil. Darwin and the Beagle’s captain, Robert FitzRoy, get into a heated argument about abolition after seeing enslaved Africans.
    • August 1832: During a survey of the Patagonian coast, Darwin found the fossil remains of huge creature that he could not identify. Experts back in Cambridge found them to be the bones of giant sloths. He also sent several teeth, beetles, and other smaller animals periodically from the expedition.
    • December 18, 1832: Darwin has his first encounter with native peoples.
    • March 1833: Falkland Islands. This area had only recently come under British control and the Beagle did survey work for the government. Darwin was intrigued by seeing a completely new set of fossils and decided to do comparative studies of all the specimens he had found so far.
    • May 1833: Darwin acquires an assistant, Syms Covington. Now that someone else was in charge of stuffing the specimens, Darwin was free to continue his detailed observations.
    • November 1833: Darwin spent time on and off the sea for a stretch of a few months and completed overland exploration and fossil collecting. His most compelling discovery was finding the bones of a giant ground sloth that were clearly below a seashell deposit. He was puzzled by how this could be possible, as the movement of the earth’s crust through plate tectonics and the number of times the earth underwent climate change were still unknown to science.
    • February 1834: Darwin turns 25, and FitzRoy names the highest peak in the area Mt. Darwin in his honor.
    • September 1834: Darwin is ill for several weeks with a fever. He stays at the home of a former classmate in Valapairiso, Chile.
    • February 20, 1835: A massive earthquake hits the region where Darwin’s group is studying and after investigating the island of Quiriquina he found that several land masses moved inches or even feet during the quake. This supported the theories of Charles Lyell, whose work was an important point of debate at the Plinian Society.
    • July 19, 1835: The Beagle takes on provisions in Lima, Peru, to get ready to cross the Pacific Ocean.
    • September 15, 1835: The Galapagos Archipelago is sighted.
    • November 15, 1835: The Beagle arrives in Tahiti.
    • December 21, 1835: Arrival in New Zealand.
    • January 12, 1836: Arrival in Australia.
    • February 5, 1836: Arrival in Tasmania.
    • April 1, 1836: Arrival in the Cocos Islands, Indian Ocean.
    • May 31, 1836: The Beagle sails around the tip of Africa and anchors in Simon’s Bay.
    • August 6, 1836: After years at sea, the Beagle finally sets it sights on England.
    • October 2, 1836: The ship arrives in Britain and Darwin heads directly for home after four years, nine months and five days.
  • Darwin published his first book, widely known as The Voyage of the Beagle, in 1839.

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Competing Theories of Evolution

  • Transmutation/Transformism: It got its name from clchemy and the attempts to change a base metal into gold. It was first introduced by Jean-Baptiste Lamarck in his book Philosophie Zoologique (1809). In this theory, it was believed that “nervous fluid” drove organisms to greater and greater complexity. The idea that later generations could inherit the traits of their ancestors was also important, but focused more on individual change than any sort of larger, species-wide shifts.
  • Eugenics: The word arose in 1883, but the idea of improving the human race through controlling our breeding and research on the topic started much earlier in the 1800s. For instance, the castration of lunatics and criminals in order to keep them from passing on their unsavory traits was advocated for long before Darwin’s theories were published, but it was Darwin’s cousin, Francis Galton, who first coined the phrase. It gained popularity during the early 1900s, but lost favor after it was used by Ernst Rudin to justify the Nazi’s racial politics. Nevertheless, several countries adopted eugenics policies, starting with the United States in the early 1900s and ending with Switzerland in 1975.
  • Vestiges of the Natural History of Creation: This book was published anonymously in 1844. It applies the theory of transmutation to all things, including the solar system. It concluded that Caucasian people were the pinnacle of creation, and that God’s direct intervention was not necessary for species to change. Darwin would later regard it as the work that made people open to his theories. Prince Albert is said to have read it to Queen Victoria to get her up to speed with scientific knowledge. After his death in 1871, Scottish publisher Robert Chambers was revealed to be the author.
  • On the Origin of Species: Darwin had planned to release his treatise after his death, but he got word from Lyell that another Naturalist, Alfred Russell Wallace, was about to publish similar theories. Wallace was actually the one to accurately describe natural selection, and sent Darwin a short paper on the subject in 1858. Their theories were presented jointly at a Linnean Society meeting but did not receive the attention that was expected. Darwin could not attend due to the death of his young son by scarlet fever. His book was completed and published November of 1859. By the end of the 1860s, most scientists were in agreement that evolution had taken place, but there was no agreement as to the mechanism. The majority still believed that God was behind it, not natural selection.

References in Steampunk Literature

  • In The Strange Affair of Spring-heeled Jack (2010) by Mark Hodder, Charles Darwin is the villainous force behind a mysterious plot in an alternate timeline where Queen Victoria was assassinated in 1840. In the world Hodder created, the Technologists and Eugenicists (with Darwin as their leader) are at war.
  • In the Leviathan trilogy by Scott Westerfield, Darwin not only discovered the forces behind evolution, but also its building blocks, DNA. In this alternate version of events, The Darwinists use genetics to creating living weapons in their war with the “Clankers,” who use technology.
  • If you like graphic novels, you can follow Edgar Allan Poe, Abe Lincoln, and Charles Darwin as three children with incredible destinies who find themselves kidnapped by a dimension-traveling cowboy in Charlie Darwin or the Trine of 1809. Hurried away to meet the Princess of Avalon – they discover just how extraordinary the world really is!
  • Many books use references to Darwin as a way to situate their stories in time. For instance, his name is mentioned in The Difference Engine as being among the new privileged class of intellectuals collectively called “savants.”

Steampunk Book Review: Clockwork Princess (Infernal Devices 3)

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Even though all three of Casandra Clare’s Infernal Devices books came out between 2009-2013, I didn’t get around to reading the third one until now. This is not to say that I wasn’t excited to find out the conclusion, but I didn’t get a chance to pick it up before I left the English-speaking world for a spell. You can imagine my elation when I found an ample English language section in a local Sofia, Bulgaria bookstore the other day and Clockwork Princess was waiting for me! Even though it comes in at 507 pages, I tore right through it in a couple of days. It is a totally satisfying wrapping-up of the plot lines from the first two books.

Clockwork-Princess-alternative cover

Alternative cover design featuring Nina Dobrev

The book begins with a confrontation between the London Institute and the giant worm demon that Benedict Lightwood has become due to his affliction with “demon pox.” His sons, Gabriel and Gideon, as well as Will’s shadowhunter-in-training sister, Cecily, accompany Will, Jem and Tessa to the Lightwood estate. In the interim since events of Clockwork Prince came to a close, the Magister and his automaton army seem to have vanished, leaving little for Will to focus on besides the engagement of his best friend, Jem, to the love of his life, Tessa. The battle is a welcome distraction until at the end when Jem collapses due to his long-standing illness.

It turns out he has been taking his drugs far too quickly in an attempt to be worthy of Tessa’s love, and he has burned out his entire year’s supply in a matter of weeks. The Magister has bought up all of the remaining drug in the entire city, leaving the shadowhunters at his mercy if they want Jem to live. Tessa is the key to the Magister’s nefarious plot for domination over the shadowhunters he believed have wronged him, but her actual purpose is still a mystery. On top of the threat from the outside, trouble is also brewing for the head of the London Institute, who didn’t turn out to be as compliant and meek as the Consul believed she would be. Internal politics, passionate romance and the threat of utter annihilation combine into a great climax for a wonderful trilogy.

Clockwork Angel Review (Infernal Devices 1)

Clockwork Prince Review (Infernal Devices 2)


The Adventures of Mark Twain (1985) is an 80s-tastic way to Learn About this Great American Writer

I was born in the 1980s, but a little too late to really remember its pitfalls (like huge hair and shoulder pads) or its triumphs (the advent of the music video, and of course, Steampunk) first hand. Luckily for us, this was a time when tons of weird, wonderful and sometimes experimental television and movies were being made, which captured some of the essence of that era. The 1970s and 80s saw a revival of a film technique that was pioneered by Thomas Edison’s manufacturing company in 1908: clay-animation. You can see their film, A Sculptor’s Nightmare, here.

Humpty Dumpty Circus 1897The very first stop-motion film of all time, which employed moving toys, was made in 1897. Samuel Langhorn Clemens, better known by his pen name, Mark Twain, lived until 1910, so it is entirely possible that he saw the first clay-animation film and probable that he saw earlier stop-motion films as well.

Characters

The-Adventures-of-Mark-Twain-airshipThe Adventures of Mark Twain was made in 1985 and is a trippy clay-anmation sojourn through the works of Mark Twain. There is a little bit of biographical information, but mostly it is a chance to showcase his contributions to literature. The viewer is swept away along on an airship adventure along with some of Twain’s best-known characters, Huck Finn, Tom Sawyer and Becky Thatcher. Twain was born near the passage of Halley’s Comet in 1835, and always said he believed he would leave this world again the next time it passed in 1910 (he died the day after it returned), so the film revolves around him trying to keep his “appointment” and visiting some of his greatest works along the way.

Mark-Twain-Mysterious-StrangerThough it may seem morbid that he is racing to his own death, the film is wonderful combination of stunning visuals, abstraction and humor, which totally downplays the seemingly morbid plot line. Though I should warn you that even though this is an animated film, and so you may be thinking it was made for kids, the depiction of “The Mysterious Stranger” is pretty terrifying. Adults would get much more out of this movie than kids, especially if they have read any Twain at all.

The-Adventures-of-Mark-Twain-Adam and EveI thoroughly enjoyed this film, which came out on DVD in 2006. When it was originally released in 1985 it had a very limited run, so I wouldn’t be surprised if few people even knows it exists.


Music to Steampunk By: The Mechanisms

By Ivy Alexandria

The Aurora, by Ivy Alexandria

“Ostensibly folk, but folk run over with a steam-powered bus driven by Homer”The Ocelot

“The Mechanisms were created by Dr Carmilla to form her backing band in late 2010. When the doctor decided to concentrate on her solo work, they threw her out of an airlock and struck out on their own. They work mainly from their homeport of Oxford, but since 2012 they’ve also presented several well-received shows at the Edinburgh Fringe Festival.

With anything up to nine members playing more instruments than you can count, they re-work traditional songs and weave them into dark stories from possible futures. So far they have told of Snow White’s bloody rebellion against the villainous Old King Cole (“Once Upon a Time (in Space)”, 2012), of the fate of Ulysses, who built a Vault which contains a secret every Olympian in the City is afraid of (“Ulysses Dies at Dawn”, 2013), and of the struggles of the Pendragon Gang to impose order on Fort Galfridian (“High Noon Over Camelot”, 2014).”

For more info visit their website and for music, check out their bandcamp site.


Steampunk Sourcebook: Jules Verne

Hetzel_front_coverFun Facts and Context

  • Jules Gabriel Verne was born on Feb. 8, 1828 and died from complications of diabetes on Mar. 24 1905.
  • He was on track to become a lawyer when he started writing articles and fiction for magazines, as well as penning plays.
  • In the English speaking world he was regarded as a children’s writer during his lifetime, probably because of the popularity of his genre fiction, which was often abridged when translated. Nowadays of course he is considered one of the “fathers of science fiction,” along with H. G. Wells. As far as I could find, the two of them never met in person, which isn’t too surprising consider their age gap (Verne was 38 years old when Wells was born).
  • Verne’s imagination was captured by travel and the trope of the “castaway” early in his life. As a child, he had a teacher whose husband had been lost at sea and believed he would some day be found living life like Robinson Crusoe (published 1719). He often stranded his characters on islands during their adventures, such as in In Search of Castaways (1867-1868), The Mysterious Island (1874), and Two Years’ Vacation (1888).
  • Verne made lots of famous friends during his lifetime. His close relationship to Alexandre Dumas Jr. and Sr. helped him as a playwright early in his career. He was also a buddy of the noted French explorer and geographer Jacques Arago whose accounts of his travels around the globe helped to lead Verne to his path as a travel writer.
  • He fell in love with Honorine de Viane Morel, the sister-in-law of a good friend, in 1856. In order to provide enough financial security to marry her, he went into finance. But there was no way Verne was going to totally abandon his first love, his literary career. He woke early in the morning to write before heading to the office.
  • Two years later, at the age of 30,  Verne got his first chance to leave France. That year he traveled to the British Isles, and upon returning to Paris he wrote a semi-biographical novel called Backwards to Britain, but it was not published until 1989. In 1861 he visited Sweden, Norway and Denmark and missed the birth of his son, Michel the same year. After he found literary success, he purchased a succession of larger and larger vessels which he used to travel all around Europe.
  • Unfortunately traveling became difficult for Verne after an incident in 1886. His nephew, Gaston, suffered from paranoia and shot his uncle in the leg (or foot, depending on the account) and Verne never fully recovered. Luckily for his fans, this did not stop him from continuing to write sometimes two novels a year.
  • According to one article I found, there is a lot of evidence the Verne plagiarized large portions his most well-known work, Journey to the Center of the Earth. He was sued by Leon Delmas in 1863, and the court case was not resolved until 1874.
  • With the help of Verne’s son, some of his books were published posthumously.
  • Several of Verne’s manuscripts and plays were found in a safe 1989, so have only recently seen the light of day. Among these was a novel called Paris in the Twentieth Century, which was initially rejected by Verne’s publisher, Pierre-Jules Hetzel, because of its pessimistic view of the future. The story is set in a dystopian 1960 (97 years after it was written), and predicted the invention of many things that ended up being absolutely correct such as gas-powered cars, fax machines, elevators and sky scrapers.

Verne’s most note-worthy works

I’ve been writing about Verne off and on since I started this website, so I won’t reproduce all of my reviews and info again verbatim.. Here are links to those articles:

20,000 Leagues Under the Sea and Steampunk Sourcebook: Captain Nemo

Around the World in 80 Days book review, Steampunk Sourcebook and review of the Steampunk reinterpretation The Other Log of Phileas Fogg.

Journey to the Center of the Earth book and 2008 movie

The Mysterious Island movies in 2005, 2012 and Journey 2: The Mysterious Island 2012, which actually served as a sequel to the Journey to the Center of the Earth film. I have not yet read the book myself, but plan to some time in the future and will add a link then 🙂

Are you a fan of Jules Verne? What’s your favorite book?

 

 

 

 


Journey 2: The Mysterious Island (2012) Tries Too Hard

We Steampunk fans enjoy a nice mash-up of literary references like in Alan Moore’s League of Extraordinary Gentlemen, but it takes an exceptional writer to make it all fit together in a coherent narrative. Unfortunately, this sequel to Journey to the Center of the Earth shoe horns this notion between overwrought action and family drama in a pretty unsatisfactory way.

bg_games

Journey-2-Mysterious-Island mapsA few years have passed since the events of the first film, and Sean (Josh Hutcherson) has a new stepfather, Hank (Dwayne Johnson). His relationship with the former Navy code breaker is rocky, but when Hank helps Sean decipher a message from his wayward grandfather (Michael Caine) they find some common ground. The message reveals that the island in Verne’s novel is not only real, but is the same island described in Treasure Island and Gulliver’s Travels, and resides somewhere off the coast of the Philippines. (I actually winced when Hank rips the map pages out of the three books in order to fit them into a single island. Have some respect, dude!)

Journey2_helicopterOnce they reach Palau, they find that the only people willing to take them to their coordinates (which turn out to be caught in a perpetual hurricane) are a helicopter pilot (Luis Guzman) and his daughter (Vanessa Hudgens). The four of them crash land on a lush island populated by giant insects and Lilliputian pachyderms, and must fend off a dinosaur-scale iguana within minutes of landing. After a brief respite at grandpa’s house, they journey into the jungle past a volcano spouting gold (a reference to the mountain of gold in Treasure Island), see the remnants of the lost city of Atlantis that Verne described in 20,000 Leagues Under the Sea, and discover that the island is rapidly sinking once again. Without any means of contacting the outside world during the storm, their only hope is Nemo’s Nautilus, which is still hidden somewhere on the island.

Still-from-The-Journey-2--007Okay, so you know how I like crappy movies? Even I had some trouble with this one. The action is overblown and basically unending and the dialog was hit and miss. I almost stopped watching the film completely when I got to a scene which centered on “The Rock”  popping his pectorals and saying it was the best way to get women. GAG! Also, the “science” didn’t really work. For instance, I am willing to play along with their use of island dwarfism/gigantism, especially as the much-lauded 1961 Mysterious Island features giant critters as well, but if the island is trapped in a perpetual storm and periodically sinks to the depths of the ocean, where did the animals even come from???

It’s pretty much only worth a viewing if you like making snarky comments about what you are watching (which is a regular pastime in the Darqueling household) and can take it all with a grain of salt. Also, the effects are pretty awesome so the visuals are cool. But if you are looking for a good story that has much of anything to do with Verne’s book, skip it.

 


Journey to the Center of the Earth (2008) Pays Homage to the Original Without Just Retelling the Story

I just went back and counted how many TV and movie reviews I have posted since I started this site. Over the last 18 months I have told you about over 20 different films and shows, and to tell you the truth I didn’t even know there were that many to talk about when I started. Plus, I have a list of another dozen or so that are still forthcoming! With the exception of a few, my reviews have mostly been focused on stories that took place during Victorian times, but there are also films that make references to things from that era that occur at later dates. They may lack the Steampunk aesthetic that we know and love, but I think they deserve a nod for their “punking” of the classics.

journey1-hero

The big-budget Journey to the Center of the Earth is one of these films, and should not be confused with the mockbuster by the same name that came out the same year. As a fan of the Mummy movies, there was no way I was going to miss Brendan Fraser in another adventure story. It served as the big screen directorial debut for Eric Brevig, someone whose work you have probably seen without knowing it because he worked on the visual effects for tons of movies such as Wild, Wild West, Men in Black, and several M. Night Shyamalan films. I only just finished reading the book, but as I was doing so I was able to draw a lot of parallels between the text and this contemporary reinterpretation.

The world of this story hinges on one central fact: Verne was writing the truth. According to the story, there is a secret society of learned folks called Vernians who are trying to find their way to the places described in the novels. Brendan Fraser’s character, Trevor Andersen, is not a Vernian but a volcanologist who has devoted his life to the study of volcanic tubes. His brother, Max, was also studying this fringe branch of geology, but he went missing on the path described by Verne leading to the center of the earth.

Journey to the Center of the Earth stillAll that is known to his brother and his son Sean (Josh Hutcherson), is that he disappeared during field research in Iceland, but when an old copy of Journey to the Center of the Earth covered in his cryptic field notes (a direct reference to the discovery of the coded message in the professor’s volume in the novel) is discovered among Max’s belongings, Trevor and Sean rush to his lab to investigate the similarities to his own readings. Upon finding that the equipment placed on Sneffels has come back to life after years of dormancy, the uncle and nephew team head to Iceland to retrieve it.

journey fallThey enlist a tough as nails mountain guide who recognizes the scribbles in Max’s book as belonging to a Vernian because her own father had also been a believer until his death a few years earlier. They hire her to take them up the mountain to get the scientific instruments, but none of them believe in the reality of the story until a landslide traps them in a cave and they have no choice but to descend into the bowels of the earth in hopes of finding a way out. After a side trip into an old mine and surviving a preposterously long fall down one of the aforementioned volcanic tubes they find themselves on the shore of the same sea recorded in Verne’s story. They attempt to voyage across the sea as their predecessors did, and like them fall prey to sea creatures and a terrible storm to find themselves on a distant shore and in danger from the rapidly rising temperatures in the granite chamber.

Journey Trex

Oh yeah, and dinosaurs. Did I forget to mention the dinosaurs?

This is a lighthearted, fun movie that borrows some great parts from the original story, and adds some bits of its own. I remember when it came out it was at the forefront of the “we must make every movie 3D!!!!” phase of film-making which has thankfully calmed down in recent times, and some of the added scenes feel like they were definitely conceived with that in mind rather than say, moving the plot forward. But still, it is enjoyable and a nice way to waste 93 minutes if you’ve got the time. A lot of reviewers I read have nothing nice to say about Josh Hutcherson, but I liked him as the moody teen companion to his stodgy uncle.

Journey to the Center of the EarthI also appreciated that the biggest bad-ass in the group was obviously the female mountain guide, portrayed by native Icelander Anita Briem. She was only really in danger like one time because she was carrying all the heavy stuff and it almost drowned her. She’s the one that gets them through the physical challenges and keeps her cool in face of danger, not unlike her counterpart in the Verne novel.

What do you think? Should movies stick strictly to the original story, or is there room for this kind of interpretive punking?


Steampunk Book Review: Journey to the Center of the Earth (1864)

It’s time to return again to our regularly scheduled Jules Verne programming. It doesn’t look like I will make my original writing goal for this weekend, but I will hopefully get to 10,000 words by the end of the month, so I will keep posting things after my tribute to Verne is over.

Journey to the Center of the EarthVoyage au centre de la Terre is the third Verne novel I have read, and so far it is my favorite. There are multiple translations and the names of the main characters are different depending on which one you read. I read the version where the narrator is called “Harry Lawson” rather than Axel Lidenbrock. According to Project Gutenberg, this 1871 translation is the one that is most widely circulated, but it is also not as true to the original text as the 1877 version. Apparently what I read was somewhat abridged, but was still about 470 pages.

So here’s a very brief synopsis: Harry starts his story by setting the scene of his life with his eccentric uncle, whom is most often referred to as “the professor.” But the story really gets going when the professor discovers a coded message scrawled in an antique text he has just purchased. The former owner was a 16th century alchemist named Saknussem who left behind directions to the finding the exact center of the Earth.

by Édouard Riou

by Édouard Riou

The enthusiastic professor drags the reluctant Harry along for the ride to Iceland, where Saknussem’s tunnel is located. With the help of a taciturn Icelandic hunter, they embark on an incredible journey of discovery into the depths beneath our feet. Along the way they encounter living fossils from bygone ages, a huge subterranean sea and a multitude of other wonders.

There were two main reasons that I liked this book more than 20,000 Leagues Under the Sea and Around the World in 80 Days. First, the first-person narration by Harry was often very humorous, especially when it came to his own misgivings and cowardice. Second, this story was not bogged down by minutiae. There were only a few Latin names dropped in here and there, and because Verne was pulling this place out of his imagination rather than reporting on a real locations, it freed him to be able to drive the action any way he pleased. It would be nice to read a version that has gone through a modern editing process to get rid of the redundancies that so often occur in these old serials. For instance, the phrase “my uncle, the professor” occurs several times, and the Icelander is referred to as “Hans, our guide” almost without fail, as if there would be some other Hans wandering around hundreds of miles below the Earth’s crust. I am sure it helped readers of the original serial over the course of the year it took to read the whole thing, but it does get to be a bit repetitive when reading it as a novel.

The science in this book doesn’t stand the test of time quite as well as others from this period, but for when it was written it was right in the middle of the scholarly debate concerning the origins of life on Earth. In the 1860s, academics had only recently abandoned the straight Biblical interpretation of our origins in light of the discovery of fossil hominids in unexpected strata. There were also distinct schools of thought concerning the nature of the planet itself, the inner workings of which were not fully explained until the theory of plate tectonics was put forth almost a century later.

Perhaps this is the reason, not to mention the enormous sets that would be required, that Journey to the Center of the Earth has only rarely been adapted to film and television compared to Verne’s other works. The first film was made in 1959, but it wasn’t remade in English again until the 2008 re-interpretation which put a contemporary uncle (Brendan Fraser) and nephew (Josh Hutcherson) on the path described in Verne’s novel rather than following the narrative as it occurred in 1864.

Enjoy reading this review? Check out some of my others!
The Time Machine
The First Men in the Moon
Soulless
The Strange Affair of Spring-Heeled Jack
The Iron Jackal
The Monster Hunter


Jules Verne’s Mysterious Island (2012) Adds Time Travel to the Classic Tale

jules-vernes-mysterious-island-01In this made-for-TV flick part of the mystery of the island comes from relocating it from off the coast of New Zealand to the Bermuda Triangle. According to the movie, ships regularly disappear from this spot because of a rift in time that sucks in travelers. This allows the story to include not only 17th century pirates and refugees from the American Civil War, but also some ladies from the present. I really enjoyed this twist because it was a chance to call attention to how much has changed in the last century and a half. There are culture clashes even between fellow Americans because of advances in technology and social norms.

Ever since the 1961 version, the trend with movie adaptations of The Mysterious Island seems to be to add some kind of creepy critter to up the ante when it comes to danger and action to what is really a pretty subtle story about a group of castaways. In both the 1961 the 2005 version, all of the animals on the island grew to huge proportions. In this one, in addition to a giant octopus blocking their escape by sea, the island is overrun by apelike creatures who (spoiler alert) turn out to be Nemo’s disenfranchised crew.

The writing had a few holes and the acting was pretty hit or miss, but it was a fun movie all the same. I, of course, like “bad” movies so I will probably put with more than your average movie viewer. You can watch it on Netflix or through youtube below.

This mockbuster was made to piggyback on the major motion picture release the same year of Journey 2: The Mysterious Island, which was a sequel to the big budget Brendan Fraser movie, Journey to the Center of the Earth that came out in 2008. I’ll bring you reviews of those as well, so stay tuned during March for even more Verne and adaptations!


Music to Steampunk By: Vernian Process “Behold the Machine”


Steampunk Sourcebook: Around the World in 80 Days

Around the World in 80 Days cover

Around the World in 80 Days cover

Fun Facts and Context

  • Le Tour du monde en quatre-vingts jours  was Jules Verne’s 11th novel, and like many of the time it was first presented in a serialized format before it was compiled into a book in 1873. It was accompanied by the illustrations of Alphonse de Neuville, a French painter known for his depictions of the Franco-Prussian War (1870-1871).
  • Verne served in the Franco-Prussian War, and doing research for this book likely served to take his mind off of those events.
  • The dates of Fogg’s return to England coincided with the final date of publication for the original serial. Because of this, some readers believed they were reading a real travelogue rather than a fictional story.
  • Many people associate a hot air balloon trip with this story, but in fact there was no balloon in the original text. This is likely because the 1956 Disney film added an additional stop in Spain to the tale and the protagonists reached it by balloon. Jules Verne did write about a daring escape by balloon, but it wasn’t until The Mysterious Island was published in 1874.

Timeline and Synopsis of the Story

  • September 28, 1872: Bank of England is robbed. 50,000 GBP is stolen. This is the equivalent of four million GBP or 6.2 million USD today.
  • October 1, 1872: Phileas Fogg hires Passepartout as his new valet after his old valet gets the temperature of his shaving water wrong. Fogg goes from his home on Savile Row to the Reform Club as usual, and during a discussion about a new stretch of railroad in India he is drawn into a bet with his friends. With the hefty sum of 20,000 GBP (1.6 million today) on the line, he agrees to travel around the world and return at the same time 80 days later on December 21, 1872.
  • October 2, 1872: Fogg and Passepartout leave England by train.

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  • October 9, 1872: After a brief stopover in France, the travelers reach Suez, Egypt and meet Detective Fix for the first time. He is on the trail of the bank robber, and Fogg’s erratic behavior and passing resemblance to the vague description of the burglar make him a suspect. They leave Suez by ship with Fix in tow.
  • October 20, 1872: The travelers arrive in Bombay, India, two days ahead of schedule. Passepartout wanders into a temple and is chased out by the monks for not removing his shoes. He arrives at the platform and boards a train bound for Calcutta just in time.
  • From fiked.com

    From fiked.com

    October 22, 1872: Fogg’s train can go no further because the railway is unfinished, despite what the newspapers say. They manage to hire a guide called Parsee and an elephant named Kiouni to carry them on toward Calcutta.

  • October 24, 1872: While traveling through the jungle, the travelers encounter a ceremony where a young bride, Aouda, is being prepared to follow her aged husband into death. She cannot struggle because of the influence of drugs, so she is rescued by Fogg and another traveling companion after Passepartout creates a diversion by posing as the deceased man’s body and “rising from the dead” to scare the natives. They escape by means of their trusty elephant and continue to Calcutta.
  • October 25, 1872: The travelers arrive in Calcutta with five hours to spare to remain on their original itinerary despite the delay. As soon as they arrive Passepartout is arrested for his transgression in Bombay and both he and Fogg are taken into custody. They use some of Fogg’s considerable cash resources to pay off his valet’s debt and make the noon ship bound for Hong Kong. Aouda continues on the journey because India is no longer safe for her, and she knows of family living in China. Fix, still without a warrant but with high hopes for Britain’s Easternmost colony, tags along in secret.
  • November 7, 1872: The travelers arrive in Hong Kong. Unfortunately, Aouda’s family member had already moved away from Hong Kong years earlier. While out getting supplies for the next step of the journey, Passepartout gets news of an earlier departure time for their vessel. Fix still has not received his warrant for Fogg’s arrest and is determined to keep him from leaving British soil. Fix invites Passepartout out for a farewell drink and gets him to try opium. The valet becomes so besotted that he falls asleep and Fogg does not hear about the new travel arrangements. In his delirium, Passepartout says the name of the disembarking ship and is brought there and installed in his master’s cabin. He awakes the next morning to find that he has left his master behind, but determined to rejoin him somewhere along his route and alert him to the danger that Fix represents. Fogg hires a small vessel called the Tankadere to carry he and Aouda to Shanghai to catch the ferry to Yokohama at its next port.
  • verda192November 13, 1872: Passepartout arrives penniless in Yokohama, Japan. He seeks for ways to continue his journey to America to intercept Fogg by offering his services to the owner of a traveling circus. He is hired as an acrobat and during his first performance is astounded to see Fogg and Aouda in the audience, having also arrived in Yokohama after flagging down the American vessel in the port of Shanghai. Fix continues to travel with Fogg, who is covering all of his expenses.
  • November 23, 1872: Fogg and company pass the 180th meridian, which marks the halfway point of their circumnavigation of the planet.
  • December 3, 1872: The travelers reach San Francisco and are caught up in a political rally where Fogg has a confrontation with an American named Colonel Stamp Proctor. Fix steps in to help because he needs Fogg to return to England before he can be arrested. The company boards a train that evening intent upon using the Transcontinental Railway to reach New York.
  • December 7, 1872: Fogg runs into Colonel Proctor on the train and a duel ensues. It is interrupted by an attack on the train by the Sioux tribe. Passepartout is taken hostage and Fogg, Fix and Aouda are left behind when the train continues on its route as they attempt to devise a rescue mission. With the help of American soldiers stationed nearby, Fogg retrieves Passepartout and the travelers are forced to continue by way of a wind-powered sledge to Omaha in hopes of catching another train.
  • December 9, 1872: Arrive in Omaha and board a train for Chicago.
  • December 10, 1872: Arrive in Chicago and board a train for New York.
  • December 11, 1872: Arrive 45 minutes late for their steamship from New York to Liverpool.
  • December 12, 1872: The party boards a ship bound for Bordeaux with little hope of arriving in London before the December 21 deadline, but it is the only ship leaving with a destination even close to England.
  • December 16, 1872: Fogg proceeds to buy the ship from the captain and throw all of the wooden parts into the furnace to fuel their journey. He redirects the ship to bring them to Liverpool, England.
  • December 21, 1872: With six hours to reach London in order to win the bet, Fogg and co. arrive in Liverpool. They would have just enough time to beat their deadline, but now that they have finally arrived on English soil, Fix arrests Fogg. It doesn’t take long to find out the real bank robber had been caught during the mad dash around the world, but the short delay is just enough to lose the wager for Fogg. He arrives in London 5 minutes late.
  • Actually, December 21, 1872: The party gained an entire day during their journey, but they have yet to realize it. Aouda proposes marriage to Fogg and he heartily accepts. They intend to marry that very day and send Passepartout for the parson. When he arrives at the parson’s door he says he cannot perform the ceremony at that time because it is Sunday and he was busy on church business. Passepartout races back to Savile Row and whisks Fogg away to the Reform Club, where he arrives exactly on time to win the wager.
From wikipedia

From wikipedia

References in Steampunk Literature and Other Media

  • Philip Jose Farmer wrote The Other Log of Phileas Fogg as part of his Wold Newton Universe. In it, Fogg is the foster child of an alien and Captain Nemo is aligned with another race of aliens. The bet and journey around the world were an elaborate cover story to disguise Fogg’s quest for an alien artefact that would change the tide of the war between the two competing races.
  • It has been adapted for film five times since 1919, the most recent being in 2004, where martial arts expert and comedic actor Jackie Chan played Passepartout opposite Steven Coogan (Night at the Museum, Despicable Me 2) as Phileas Fogg in a new adaptation of the novel.
  • It has been adapted for television four times since 1972, including a Japanese version where all the characters are animals.
  • It was adapted for the stage for the first time in 2001 by Mark Brown. He has also written a sequel for the stage for another Victorian classic in the form of The Trial of Ebenezer Scrooge.
  • In 2014, a game called “80 Days” was launched by Inkle Development Company. It is an interactive game that blends the story and retro-futuristic technology.
  • Also in 2014, Ben Steele released a version of Around the World in 80 Days (a Steampunk Reimagining) with illustrations by Josh Ross. It includes “lost” content and a board game.
  • The International Steampunk Symposium in April of 2015 is going to feature the theme “Around the World in 48 Hours” as an homage to Verne’s work.