Steampunk “Under the Gunn”
I was only 8 years old when reality TV got its kickstart in the form of MTV’s The Real World in 1992. Since then the genre has given us a variety of ways to put people in a cage and observe their movements, whether they be conniving their way to love or rising above the competition to claim fabulous prizes. I will admit that I followed the love lives of plastic people like Bret Michaels and Tila Tequila with the rest of the sheep (I comforted myself by imagining I was doing an exercise in Anthropology), but for me the reality shows that have always been the best and continue to surprise me are the fashion competitions.
I’ve already shown you what Steampunk treasures guilty pleasure America’s Next Top Model had to offer, and last night Project Runway: Under the Gunn stepped up to the plate with the prompt to create “avant garde looks in the Steampunk aesthetic.” The designers were given $300 to spend on fabric and 30 minutes to dig through gadgets, clocks and other hardware to give their looks some mechanical flair. While a couple designers did struggle with the concept, I was really impressed overall with the extent of their knowledge and clever interpretations.
Click on any photo to open a larger slideshow.
During the show, Lifetime.com invited viewers to “play along” by voting on different questions throughout the episode. The first poll asked if viewers liked Steampunk, and I was delighted to see 76% of people said that they did. Lifetime has the whole episode available here, as well as a great set of photos of each garment with zoom capabilities here.
More photos from Episode 7.
Did you know that Steampunk has found its way onto Project Runway before? Here is a collection from
An Amazing “Font of Literacy”
This amazing book fountain has been outside the main public library at 800 Vine Street
Cincinnati, Ohio since 1990.
Steampunk Engineer
I found this awesome figure (garden gnome?) from “a loft full of lead.”
This Lead Adventures Engineer is a nice steampunk figure, armed with a massive spanner and equipped with a steam powered mechanical arm.
The boiler on his back has some detailed gauges and dials, not that he can read them very easily…
Steamboy (2004) is an Epic Steampunk Adventure out of Japan
When I first ran across a description for a manga Steampunk movie I admit that I was skeptical. But, I am so glad that I got it through Netflix and gave it a shot because it was incredible!
The director, Katsuhiro Otomo, is best known for his cyberpunk directorial debut Akira in 1988. I have a great respect for graphic artists and animators, and the creators of this film lend all of the attention to detail and breath-taking beauty to the Victorian era as you could hope for. The settings are primarily the Crystal Palace of the Great Exhibition in London and inside an enormous “steam castle” and they have been rendered with incredible detail.
Otomo takes a few liberties with those pesky historical facts, but you can’t go letting the facts get in the way of a good story 🙂 For instance, Steamboy takes place in 1866, but the Great Exhibition took place in 1851. Likewise you get to see the Tower Bridge totally destroyed, but it was not built until 1894. I recommend you just chalk it up to being an alternative Victorian era and enjoy the ride.
The story centers around a young boy named Ray Steam. He comes from family of talented inventors and has inherited their knack for tinkering. His father, Edward Steam and Grandfather, Lloyd Steam, have been gone for some time working on their inventions, but Ray’s world is turned upside down when his Grandfather sends him a mysterious package with instructions to protect the contents at all costs. Soon after it arrives, representatives of O’Hara Foundation (the wealthy and powerful company that sponsors his family’s work) appear and try to steal it from him. Grandpa Steam gets to Ray in time to tell him of his father’s death and to help him escape the clutches of the O’Hara cronies.
The letter from Grandpa Steam tells Ray to get the steam ball to another inventor, Robert Stephenson. By happy coincidence, Stephenson was on his way to see Ray’s grandfather so he was on the train Ray uses to escape the agents of the O’Hara Foundation. Or, at least that is what they think. But, as the train pulls into the station in London a zeppelin descends and the henchmen use a huge metal arm to capture Ray and take the steam ball to their headquarters at the Crystal Palace. When Ray arrives he finds out that his grandfather lied and his father is still alive and the steam ball is an integral part of a colossal steam-powered castle that is hidden within the walls of the Palace itself.
For a while, Ray works side by side with his father and meets Scarlett, the incredibly spoiled granddaughter of the O’Hara Foundation’s found. Unbeknownst to Ray, his grandfather is being held prisoner inside the steam castle, but he manages to escape. Ray finds him attempting to sabotage the steam castle because he knows its true and nefarious purpose. Ray has to decide where his loyalties lie and whether he is will to be just another cog in his father’s machine.
In case you couldn’t tell, I loved this movie. And don’t give me any of that “I don’t DO anime” or “cartoons are for kids,” because this film can totally stand up against any Hollywood blockbuster simply because it is animated. Illustrators and animators have the freedom to make anything they can imagine actually appear, and the massive scale of this movie would hardly be possible any other way. And never fear, just because it is a Japanese movie doesn’t mean you are doomed to subtitles. Just make sure to change the language setting on the DVD and you can watch the whole thing dubbed in English.
A Few Thoughts About Steampunk and War
I have read a few different articles by people who believe that Steampunk as a genre is driven by violence. For instance, Harry Markov insists in his article for the multicultural Steampunk blog Beyond Victoriana that Steampunk is completely driven by war. The American Civil War and the impending first world war are certainly used as backdrops for Steampunk literature, and there are plenty of stories about fictitious places and made up wars, but I think saying that war is at the heart of the entire genre is broad overstatement.
Perhaps people have gained this misconception because gadgets, vehicles and creative technology are definitely key to Steampunk and war offers a great opportunity for mad scientists to flex their skills. The American Civil War and the over-hanging cloud of World War I are popular backdrops for Steampunk stories, as well as other conflicts like the Second French Revolution (Dark Portals: Chronicles of Vidoqc). And it is definitely true that many of the greatest technological advances in human history have been the result of weapons research. But, our quest to travel in space also drove an era of inventions that we still use widely today (click here for some examples). War may act as a catalyst for technology, but so does curiosity, and there is no reason to think that inventors are stymied without it.
And as central as old/new-fangled technology is to Steampunk, it is not the end of the story, not by a long shot. Steampunk is a means of exploring so many other concepts than war-driven tech that it is a discredit to distill an entire genre to one thing just because it is the most obvious. I would say that challenging gender roles and Victorian society is just as central if not more so than the technological aspect. Women who transcend their corsets and the men who come to appreciate them as equals pop up all over the genre.
And of course, references to and re-imaginings of classic science fiction and 20th century historical figures is where it all began. I would argue that if you had to choose only one thing about Steampunk to highlight this is the most unique and quintessential piece to the puzzle.
What do you think? Have you found war to be more central to Steampunk than I am giving it credit for? Or do you agree that violence does not need to be the key ingredient in a Steampunk story?








